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 Le modifiche non scritte nella PTR 3.1.0 (in tre parti)

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AutoreMessaggio
ficandral
Gran Ministro
Gran Ministro
ficandral


Numero di messaggi : 103
Etŕ : 61
Localitŕ : Ragalna (CT) - (sull'Etna a 1000m. slm)
Data d'iscrizione : 30.06.08

Le modifiche non scritte nella PTR 3.1.0 (in tre parti) Empty
MessaggioTitolo: Le modifiche non scritte nella PTR 3.1.0 (in tre parti)   Le modifiche non scritte nella PTR 3.1.0 (in tre parti) Icon_minitimeMar Mar 03, 2009 7:55 pm

Come ormai siamo abituati, Blizzard tra le tante modifiche pubbliche
nasconde sempre una bella mole di cambiamenti nascosti, solitamente di
minor entita’ ma comunque da non trascurare.
MMO-Champion e’ riuscito a stilare una lista di queste modifiche
classe per classe, che tra l’altro includono anche aggiornamenti a
informazioni gia’ indicate nella lunga notizia di ieri: l’elenco che
segue e’ stato redatto alcune ore dopo il precedente, quando Blizzard
aveva gia’ fatto qualche aggiornamento sul PTR.
Partiamo subito con le modifiche quindi, che si trovano nel seguito di questa notizia. Buona lettura!
Death Knight
Blood

Skills

Pestilence is now 1 rank. It now spreads existing Blood Plague and
Frost Fever infections from your target to all other enemies within 10
yards. (Previously dealt damage)
Strangulate no longer deals damage.
Blood Boil damage increased, but its range has been reduced.
Death Pact’s heal can no longer crit.
Blood Strike now instantly strikes the enemy, causing 40% weapon
damage plus 305.6, increased by 12.5% per disease on the target at rank
6. (Previously caused 50% weapon damage plus 191, and an additional
95.5 bonus damage per disease)
Heart Strike now
instantly strikes the target and his nearest ally, causing 50%
weapon damage plus 368, increased by 10% per disease on the target at
rank 6. (Previously caused 60% weapon damage plus 220.8, and an
additional 110.4 bonus damage per disease)
Talents
Blood Gorged (Tier 10) no longer grants expertise. Instead your attacks ignore up to 2/4/6/8/10% of the targets armor.
Heart Strike (Tier 9) now strikes the target and his nearest ally,
causing 50% weapon damage plus 125, increased by 10% per disease on the
target.
Might of Morgraine (Tier 9) now increases the critical strike
damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart
Strike, and Obliterate abilities by 10/20/30%. (Previously was
15/30/45%)
Sudden Doom (Tier 8 ) is now a 3 point talent and now has a
5/10/15% chance to launch a free Death Coil at your target. (Previously
gave a 4/8/12/16/20% chance to make the next death coil cost no runic
power and guaranteed it to crit)
Blood Aura (Tier 7) renamed Improved Blood Presence and now while
in Frost Presence or Unholy Presence, you retain 4% healing from Blood
Presence, and healing done to you is increased by 10% in Blood Presence.
Bloody Strikes (Tier 5) now increases the damage of Blood Strike
and Heart Strike by 15/30/45%, and increases the damage of Blood Boil
by 20/40/60%.
Scent of Blood (Tier 2) now can proc off dodging, parrying or taking direct damage.
*New Talent* Improved Death Strike, Tier 8, 2 talent points - Increases the damage of your Death Strike by 15/30%.
Frost
Skills
Icy Touch now causes Frost Fever to last 15 secs.
Talents
Hungering Cold and Howling Blast have switched places in the talent tree.
Howling Blast (Tier 11) now deals 50% additional damage to targets infected with Frost Fever. (Previously dealt double damage)
Unbreakable Armor (Tier 8 ) now Reinforces your armor with a thick
coat of ice, reducing physical damage from all attacks by 0.05 and
increasing your strength by 25% for 20 sec. The amount of damage
reduced increases as your armor increases. (Previously just increased
armor by 25%, strength by 10%, and parry by 5%)
Blood of the North (Tier 8 ) now affects Frost Strike as well as Blood Strike.
Chillblains (Tier 7) now reduces movement speed by 15/30/45%. (Previously 10/20/30%)
Endless Winter moved from Tier 6 to Tier 4.
Chill of the Grave moved from Tier 5 to Tier 4.
Runic Power Mastery moved to Tier 1 and is now a 2 point talent.
Increases your maximum Runic Power by 15/30. (Previously 3 point talent
that increased runic power by 10/20/30)
Black Ice (Tier 2) increases your frost damage by 4/8/12/16/20%. (Previously 6/12/18/24/30%)
Glacier Rot moved from Tier 1 to Tier 5 and is now a 3 point
talent. Now diseased enemies take 7/13/20% more damage from your Icy
Touch, Howling Blast and Frost Strike. (Previously 5/10%)
Unholy
Skills
Plague Strike now deals 50% weapon damage plus 189 and infects the
target with Blood Plague, a disease dealing Shadow damage over time.
(No longer removes a HoT)
Raise Dead cooldown reduced from 5 minutes to 3 minutes. The ghoul now only lasts for 1 minute.
Talents
Unholy Blight moved from Tier 11 to Tier 5.
Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow
damage plus 185.63, increased 9% per each of your diseases on the
target. (Previously dealt 60% of weapon damage as Shadow damage plus
81, and an additional 40.5 bonus damage per disease.)
Night of the Dead (Tier 8 ) now reduces the cooldown on Raise Dead
by 45/90 sec and Army of the Deat by 5/10 min. (Previously reduced
cooldown when you hit the target)
Desecration (Tier 7) now causes all Plague Strikes to cause the
desecrated ground effect. Targets in the area are slowed by
10/20/30/40/50% by the grasping arms of the dead while you cause
1/2/3/4/5% additional damage while standing on the unholy ground. Lasts
12 sec.
Anti-Magic Zone (Tier 7) no longer requires a rune to activate.
Unholy Aura (Tier 7) renamed Improved Unholy Presence and changed
to: While in Blood Presence or Frost Presence, you retain 8/15%
increased movement speed from Unholy Presence, and your runes finish
their cooldowns 5/10% faster in Unholy Presence.
Magic Supression (Tier 6) is now a 3 point talent and You take
2/4/6% less damage from all magic. In addition, your Anti-Magic Shell
absorbs an additional 8/16/25% of spell damage. (Previously a 5 point
talent)
Master of Ghouls moved from Tier 6 to Tier 4. It now also reduces the cooldown of your Raise Dead spell by 60 sec.
Summon Gargoyle moved from Tier 5 to Tier 11.
Blood-Caked Blade (Tier 4) now has a 3 sec internal cooldown.
Shadow of Death removed from the game.
Outbreak (Tier 3) no longer affects Blood Boil. It now affects Plague Strike and Scourge Strike.
Necrosis (Tier 3) now only affects main hand auto attacks. (Previously affected all auto-attacks)
Virulence moved from Tier 2 to Tier 1.
Morbidity moved from Tier 1 to Tier 2.
*New Talent* Ghoul Frenzy, Tier 6, 1 point talent - Grants your pet
25% haste for 15 sec and heals it for 30% of its health over the
duration. 1 Unholy Rune. 45 Yard range. Channeled. 30 sec cooldown.
Druid
Balance
Skills
Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
Talents
Owlkin Frenzy (Tier 8 ) now procs off physical melee and ranged attacks. (Previously was triggered by all attacks)
Feral
Skills
Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)
Maim now stuns the target instead of incapacitate.
*New Spell* Savage Defense, 1 rank, level 40 - Each time you deal a
melee critical strike, you gain Savage Defense, reducing the damage
taken from the next physical attack that strikes you by 25% of your
attack power.
Talents
Survival of the Fittest (Tier 6) now increases your armor
contribution from cloth and leather items in Bear Form and Dire Bear
Form by 11/22/33%. (Previously 22/44/66%)
Predatory Strikes (Tier 4) now increases now includes Moonkin Form in its effect.
*New Talent* Primal Gore, Tier 10, 1 point talent - Grants the
periodic damage from your Rake, Lacerate and Rip abilities the ability
to critically hit.
Restoration
Skills
Abolish Poison now ticks every 3 secs for 12 secs. (Previously ticked every 2 secs for 8 secs)
Talents
Replenish (Tier 9) renamed Revitalize.
Improved Regrowth (Tier 6) renamed Nature’s Bounty. Increases the
critical effect chance of your Regrowth and Nourish spells by
5/10/15/20/25%. (Previously increased just regrowth crit by
10/20/30/40/50%)
Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)
Improved Mark of the Wild (Tier 1) now also increases all of your total attributes by 1/2%.
*New Talent* Improved Barkskin, Tier 10, 2 point talent - Increases
the damage reduction granted by your Barkskin spell by 5/10%, and
increases resistance to Dispel mechanics by 30/60% while under the
effect of Barkskin.


Ultima modifica di ficandral il Mar Mar 03, 2009 7:57 pm - modificato 1 volta.
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ficandral
Gran Ministro
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Numero di messaggi : 103
Etŕ : 61
Localitŕ : Ragalna (CT) - (sull'Etna a 1000m. slm)
Data d'iscrizione : 30.06.08

Le modifiche non scritte nella PTR 3.1.0 (in tre parti) Empty
MessaggioTitolo: Re: Le modifiche non scritte nella PTR 3.1.0 (in tre parti)   Le modifiche non scritte nella PTR 3.1.0 (in tre parti) Icon_minitimeMar Mar 03, 2009 7:56 pm

Hunter
Beast Mastery

Skills

*New Skill* Call Stabled Pet - A pet of your choice busts out of
its stable and joins you no matter where you are, replacing your
current pet. Cannot be used in combat. Instant. 30 min cooldown.
Requires Level 80.

Marksmanship

Skills
Kill Shot no longer has a minimum range. It can now be used in melee range.
Talents
Wild Quiver (Tier 9) now increases your chance to shoot an
additional shot when doing damage with your auto shot, dealing 80%
Nature damage, by 4/8/12%. (Previously it dealt 50% nature damage and
had a 4/7/10% chance.)
Piercing Shots (Tier 7) Your critical Aimed, Steady and Chimera
Shots cause the target to bleed for 10/20/30% of the damage dealt over
8 sec. (Previously triggered 2/4/6% armor ignore).
Ranged Weapon Specialization (Tier 6) is now a 3 point talent,
increasing damage with ranged weapons by 1/3/5%. (Previously a 5 point
talent increasing damage by 1/2/3/4/5%)

Survival
Skills
Disengage cooldown increased to 30 secs. (Previously was 25 secs)
Talents
Hunting Party (Tier 10) is now a 3 point talent, increasing agility
by 1/2/3% and your Arcane Shot, Explosive Shot and Steady Shot critical
strikes have a 33/66/100% chance to grant up to 10 party or raid
members mana regeneration equal to 0.25% of the maximum mana per
second. Lasts for 15 sec.
Trap Mastery moved from Tier 9 to Tier 2 and is now a 3 point
talent. Increases the duration of Frost and Freezing trap by 10/20/30%,
Periodic damage of Immolation and Explosive trap by 10/20/30%, and
number of snakes summoned by Snake Trap by 30%. (Previously was just 1
point)
*New Talent* Black Arrow (Tier 9) - Fires a Black Arrow at the
target, increasing all damage done by you to the target by 6% and
dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base
mana. 5-35 yard range. Instant Cast. 30 sec cooldown.
Sniper Training (Tier 9) has been changed to increase the critical
strike chance of your Kill Shot ability by 5/10/15%, and while standing
still for 6 sec., you gain Sniper Training increasing the damage done
by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by
2/4/6% Lasts 15 sec. (Previously increased damage and critical strike
chance based on your range to the target)
Wyvern Sting (Tier 7) now lasts 30 sec on the target. (Previously lasted 12 sec)
T.N.T. (Tier 4) now increases the damage done by your Explosive
Shot, Explosive Trap and Immolation Trap by 2%. (Previously increased
critical strike chance of explosive shot and and gave it a chance to
stun the target)
Lock and Load (Tier 4) now has a 33/66/100% chance to proc off
Freezing Shot, Freezing Trap, and Frost Trap, and a 3/7/10% chance to
proc off the periodic damage of Immolation Trap and Black Arrow.
(Previously worked on all traps and included serpent sting)
Improved Wing Clip has been removed from the game.

Mage

Arcane

Skills
Mage Armor has been increased to allow 50% of your mana regneration to continue while casting. (Previously 30%)
*New Spell* Polymorph Rabbit - Transforms the enemy into a harmless
rabbit, forcing it to scamper around for up to 50 sec. While wandering,
the rabbit cannot attack or cast spells but will regenerate very
quickly. Any damage will transform the target back into its normal
form. Only one target can be polymorphed at a time. Only works on
Beasts, Humanoids and Critters.
Talents
Arcane Meditation (Tier 4) Allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)
Fire
Talents
Burnout (Tier 10) now only affects Fire Spells. (Previously affected all spells)
Pyromaniac (Tier 7) now allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)

Frost

Talents
Improved Water Elemental (Tier 9) has been renamed Enduring Winter.
It now increases the duration of your Summon Water Elemental spell by 5
sec and your Frostbolt spell has a 33/66/100% chance to grant the
Replenishment effect to up to 10 party or raid members mana
regeneration equal to 0.25% of their maximum mana per second for 15 sec.

Paladin

All Paladin auras have had their tooltip changed to note that they work on the entire raid, not just the party.

Holy

Skills
Exorcism can now be used on all targets, but is now a guaranteed critical strike vs Undead and Demon type mobs.
Judgement of Light now procs off spells as well. (Previously only “attacks” would trigger this)
Talents
Purifying Power (Tier 6) now reduces the cooldown of your Exorcism
and Holy Wrath spells by 17/33%. (Previously increased the critical
strike chance of those spells by 10/20%)
Pure of Heart (Tier 5) now reduces Curse, Poison, and Disease
effects by 15/30%. (Previously was 25/50% but did not include poisons)
Blessed Hands has been moved from Tier 5 to Tier 4 and now reduces
the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of
Salvation by 15/30% and cooldowns by 10/20%.
Improved Concentration Aura’s (Tier 4) reduced silence/interrupt effect now works while any aura is active.

Protection

Skills
Shield of Righteousness now deals 130% of block value + 520 at the
highest rank. It no longer causes a high amount of threat. (Previously
increased damage by a set amount)
Blessing of Kings is now a baseline ability. Trainable at level 20.
Talents
Shield of the Templar (Tier 10) no longer increases the damage of
your Holy Shield, Avenger’s Shield and Shield of Righteousness spells.
Instead it gives your Avenger’s Shield a 33/66/100% chance to silence
targets hit by it for 3 sec.
Judgements of the Just (Tier 10) now reduces the cooldown of your
Hammer of Justice by 10 sec, increases the duration of your Seal of
Justice effect by 0.5 sec, in addition to its previous effect.
Avenger’s Shield’s (Tier 9) damage has been increased across all ranks.
Guarded by the Light (Tier 9) now reduces spell damage taken by 3%
and gives a 50% chance to refresh the duration of your Divine Plea when
you hit an enemy. (Previously reduced the mana cost of your Holy
Shield, Avenger’s Shield and Shield of Righteousness spells by 15%.)
Holy Shield’s (Tier 7) damage slightly increased across all ranks.
Ardent Defender (Tier 7) is now a 3 point talent, reducing damage taken by 10/20/30%. (Previously was a 5 point talent)
Sacred Duty (Tier 6) increases stamina by 4% now. (Previously was 3%)
One-Handed Weapon Specialization is now a 3 point talent,
increasing damage done with 1 handers by 4/7/10%. (Previously was a 5
point talent)
Blessing of Sanctuary (Tier 5) now only grants 2% of maximum
displayed mana when the target blocks, parries, or dodges a melee
attack. (Previously granted 10 rage or 20 runic power or 2% max mana)
Divine Guardian (Tier 4) now has been changed to redirect damage
“(up to a maximum of 150/300% of the Paladin’s health).” (Previously
had no limit)
Improved Devotion Aura (Tier 4) now increases the amount healed on
any target affected by any of your Auras by 2%. (Previously only worked
with Devotion Aura active)
Improved Hammer of Justice (Tier 4) is now a 2 point talent,
reducing the cooldown of Hammer of Justice by 10/20 sec. (Previously
had a 3rd rank that reduced cooldown by 30 secs)

Retribution

Talents
Righteous Vengeance (Tier 10) is now a 3 point talent. When your
Judgement and Divine Storm spells deal a critical strike, your target
will take 10/20/30% additional damage over 8 sec. (Previously a 5 point
talent)
Fanaticism (Tier 8 ) is now a 3 point talent and now increases the
critical strike chance of all Judgements capable of a critical hit by
6/12/18% and reduces threat caused by all actions by 10/20/30% except
when under the effects of Righteous Fury. (Previously a 5 point talent)
Improved Retribution Aura has been removed from the game.
Improved Retribution Aura’s effect has been merged into Sanctified Retribution (Tier 5).
Divine Purpose has been moved from Tier 5 to Tier 6.

Priest

Discipline

Skills

Divine Spirit is now a baseline spell.
Talents
Penance (Tier 11) Damage increased slightly across all ranks.
Grace (Tier 9) now lasts 15 sec. (Previously lasted 8 sec)
Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power
Word: Shield is completely absorbed or dispelled you are instantly
energized with 1.5% of your total mana, and you have a 33% chance to
energize your shielded target with 2% total mana, 8 rage, 16 energy or
32 runic power. This effect cannot occur once every 12 seconds.
Focused Will (Tier 7) now increases spell critical strike chance by 1/2/3% in addition to its previous effect.
Reflective Shield has been moved from Tier 7 to Tier 5. It is now a
2 point talent and causes 22/45% of the damage you absorb with Power
Word: Shield to reflect back at the attacker.
Enlightenment (Tier 6) is now a 3 point talent and now increases
your total Spirit by 2/4/6% and increases your spell haste by 2/4/6%.
(Previously a 5 point talent)
Meditation (Tier 3) now increases mana regeneration by 17/33/50%. (Previously 10/20/30%)
Improved Power Word: Fortitude (Tier 2) now also increases your personal stamina by 2/4%.
Unbreakable Will (Tier 1) now reduces the duration of Stun, Fear,
and Silence effects done to you by an additional 6/12/18/24/30%.
(Previously 3/6/9/12/15%)
*New Talent* Improved Flash Heal, Tier 7, 3 point talent - Reduces
the mana cost of your Flash Heal by 5/10/15%, and increases the
critical effect chance of your Flash Heal by 4/7/10% on friendly
targets at or below 50% health.
*New Talent* Soul Warding, Tier 5, 1 point talent - Reduces the
cooldown of your Power Word: Shield ability by 4 sec, and reduces the
mana cost of your Power Word: Shield by 30%.

Holy

Skills
Prayer of Healing is now a targeted spell that heals the target’s party.
Holy Nova mana cost reduced from 27% base mana to 22% base mana.
Talents
Circle of Healing (Tier 9) healing increased across all ranks.
Test of Faith (Tier 9) now increases healing by 4/8/12% on friendly targets at or below 50% health.
Serendipity (Tier 8 ) changed to: When you heal with Binding Heal
or Flash Heal, the cast time of your next Greater Heal or Prayer of
Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20
sec.
Holy Concentration (Tier 7) changed to: Your mana regeneration is
increased by 16/32/50% for 8 sec after you critically heal with Flash
Heal, Greater Heal, Binding Heal or Renew. (Previously had a chance to
grant clearcasting effect)
Blessed Resilience (Tier 7) increases the effectiveness of your healing spells by 1/2/3% along with its previous effect.
Improved Holy Concentration (Tier 9) removed from the game.
*New Talent* Empowered Renew, Tier 9, 3 point talent - Your Renew
spell gains an additional 5/10/15% of your bonus healing effects, and
your Renew will instantly heal the target for 5/10/15% of the total
periodic effect.

Shadow

Skills
Shadowfiend now creates a shadowy fiend to attack the target.
Caster receives 5% mana when the Shadowfiend attacks. Damage taken by
area of effect attacks is reduced, and the Shadowfiend has a reduced
chance to be hit by spells and melee attacks. Lasts 15 sec.
Talents
Dispersion (Tier 11) now clears all snare and movement impairing
effects when cast, and makes you immune to them while dispersed.
Shadowform (Tier 7) now gives your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit.
Darkness moved from Tier 6 to Tier 1.
Silence (Tier 5) range increased to 30 yards. (Previously was 20 yards)
Vampiric Embrace (Tier 5) now lasts 5 mins. (Previously lasted 1 min)
Spirit Tap (Tier 1) now increases mana regeneration while casting by 87%. (Previously 50%)
Improved Spirit Tap (Tier 1) increases mana regeneration while casting by 17/33%. (Previously 10/20%)
*New Talent* Improved Devouring Plague, Tier 6, 3 point talent -
Increases the periodic damage done by your Devouring Plague by
5/10/15%, and when you cast Devouring Plague you instantly deal damage
equal to 5/10/15% of its total periodic effect.
Torna in alto Andare in basso
http://www.enzoficarra.net
ficandral
Gran Ministro
Gran Ministro
ficandral


Numero di messaggi : 103
Etŕ : 61
Localitŕ : Ragalna (CT) - (sull'Etna a 1000m. slm)
Data d'iscrizione : 30.06.08

Le modifiche non scritte nella PTR 3.1.0 (in tre parti) Empty
MessaggioTitolo: Re: Le modifiche non scritte nella PTR 3.1.0 (in tre parti)   Le modifiche non scritte nella PTR 3.1.0 (in tre parti) Icon_minitimeMar Mar 03, 2009 7:57 pm

Rogue
Assassination
Skills
Envenom now gives an additional 15% chance to apply Deadly Poison
and a 75% increased frequency of applying Instant Poison for 1 sec plus
an additional 1 sec per combo point. (Previously gave a 15% chance to
apply both deadly and instant poison)
Expose Armor now reduces armor by 20%, lasting longer per combo point.
Talents
Hunger For Blood (Tier 11) changed to: Enrages you, increasing all
damage caused by 15%. Requires a bleed effect to be active on the
target. Lasts 30 sec. (Previously increased damage by 5%)
Improved Poisons (Tier 4) changed to increases the chance to apply
Deadly Poison to your target by 2/4/6/8/10% and the frequency of
applying Instant Poison to your target by 10/20/30/40/50%. (Previously
increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)

Combat

Talents
Savage Combat (Tier 9) now increases damage caused against poison enemies by 4%. (Previously increased damage by 1%)
Adrenaline Rush (Tier 7) cooldown reduced from 5 minutes to 3 minutes.
Lightning Reflexes (Tier 4) is now a 3 point talent and Increases
your Dodge chance by 2/4/6% and gives you 4/7/10% melee haste.
(Previously just increased dodge by 1/2/3/4/5%)

Shaman

Elemental

Skills
Fire Nova Totem’s mana cost has been reduced.
Talents
*New Talent* Booming Echoes, Tier 8, 2 point talent - Reduces the
cooldown of your Flame Shock and Frost Shock spells by an additional
1/2 sec., and increases the direct damage done by your Flame Shock and
Frost Shock spells by an additional 10/20%.

Enchancement
Skills
Bloodlust and Heroism now puts a debuff on you preventing you from
using gaining the benefits of them for 10 mins. They now have a 5 min
cooldown. (Previously had a 5 min debuff with a 10 min cooldown)
Talents
Improved Stormstrike (Tier 8 ) now has a 50/100% chance to grant you 20% of your base mana when you Stormstrike.
Stormstrike (Tier 7) now affects the next 4 nature attacks but only
lasts 10 secs now. (Previously only affected 2 attacks and lasted 12
secs)
Unleashed Rage (Tier 6) is now a 3 point talent. It now passively
increases your agility by 1/2/3% in addition to causing your critical
hits with melee attacks to increase all party and raid members’ attack
power by 4/7/10% if within 45 yards of the Shaman. Lasts 10 sec.
Spirit Weapons (Tier 5) now reduces all threat, just not melee threat.
Toughness (Tier 4) now increases stamina by 2/4/6/8/10% instead of increasing armor value.
*New Talent* Frozen Power, Tier 6, 2 point talent - Increases the
damage done by your Frostbrand Weapon if it is enchanted on your
main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance
to root the target in Ice for 5 sec. when used on targets at or further
than 15 yards from you.

Restoration

Skills
Poison Cleansing Totem and Disease Cleansing Totem have been merged into 1 totem.

Warlock

Affliction
Skills
Curse of Elements Rank 5 now increases spell damage taken by the target by 13% (Previously 10%)
Curse of Recklessness has been removed from the game.
Curse of Weakness now reduces armor by 5% along with its previous effect.
Talents
Pandemic (Tier 9) is now a 1 point talent. It now grants the
periodic damage from your Corruption and Unstable Affliction spells the
ability to critically hit.
Malediction (Tier 8 ) now increases spell damage by 1/2/3%. (Previously also increased the effect of curse of elements)
Eradication (Tier 7) has been changed to: When you deal damage with
Corruption, you have a 2/4/6% chance to gain the Eradication effect.
The Eradication effect increases the critical strike chance of your
Shadow Bolt spell by 30%. Each critical strike reduces the critical
strike bonus by 10%. Lasts 30 sec.
Shadow Embrace (Tier 5) now increases Shadow Periodic damage. (Previously increased all periodic damage)
Siphon Life (Tier 5) is no longer a spell. It is a passive talent
that When you deal damage with your Corruption spell, you are instantly
healed for 40% of the damage done.
Frailty has been renamed Improved Curse of Weakness (Tier 2).
Supression (Tier 1) now increases chance to hit with all spells. (Previously only affected affliction spells)

Demonology
Skills
Enslave Demon penalties have been reduced. While enslaved, the time
between the demon’s attacks is increased by 30% and its casting speed
is slowed by 20%. (Previously attack speed was increased by 40% and
casting speed slowed by 30%)
Talents
Fel Synergy has been moved from Tier 8 to Tier 1. You have a
50/100% chance to heal your pet for 50/30% of the amount of damage done
by you.
Mana Feed is now a 1 point talent and has been moved from Tier 6 to
Tier 5. Your demon now gains 100% of the mana you gain when you gain
mana from Drain Mana or Life Tap spells
Master Conjuror (Tier 5) now increases the combat ratings gained
from your conjured Firestone and Spellstone by 150/300%. (Previously
15/30%)
Demonic Embrace (tier 1) is now a 3 point talent. Increases your total stamina by 4/7/10%. (Previously 2/4/6/8/10%)
Demonic Empathy has been removed from the game.
Demonic Sacrifice has been removed from the game.
Improved Enslave Demon has been removed from the game.
*New Talent* Nemesis, Tier 9, 3 point talent - Reduces the cooldown
of your Demonic Empowerment, Metamorphosis, Soulstone and Fel
Domination spells by 10/20/30%.
*New Talent* Decimation, Tier 8, 2 point talent - When you
Shadowbolt or Incinerate a target that is at or below 35% health, the
cast time of your next Soulfire is reduced by 30/60%. Lasts 10 sec.
*New Talent* Molten Core, Tier 6, 3 point talent - Your Shadow
spells and damage over time effects have a 5/10/15% chance to increase
the damage of your Fire spells by 10% for 12 sec.

Destruction

Talents
Improved Soul Leech (Tier 8 ) now has a replenishment effect along with its previous effect.
Conflagrate (Tier 7) is now 1 rank. It consumes an Immolate or
Shadowflame effect on the enemy target to instantly deal damage equal
to 15 sec of your Immolate or 8 sec of your Shadowflame.
Backlash has been moved from Tier 7 to Tier 5.
Pyroclasm has been moved from Tier 5 to Tier 7 and is now a 3 point
talent. It now states when you critically strike with Searing Pain or
Conflagrate, your Fire and Shadow spell damage is increased by 2/4/6%
for 10 sec.
Improved Immolate (Tier 5) now increases all damage done by Immolate. (Previously only increased the initial damage)
Aftermath (Tier 2) now increases the periodic damage done by your
Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the
target for 5 sec.
Cataclysm (Tier 2) now reduces the Mana cost of your Destruction
spells by 4/7/10%. (Previously increased hit chance with destruction
spells and reduced mana cost by 1/2/3%)
Improved Shadow Bolt (Tier 1) changed to Increases the damage done
by your Shadow Bolt spell by 1/2/3/4/5%, and your Shadow Bolt causes
your target to be vulnerable to spell damage, increasing spell critical
strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
Molten Core moved to demonology.
*New Talent* Molten Skin, Tier 2, 3 point talent - Reduces all damage taken by 2/4/6%.

Warrior

Arms
Talents
Wrecking Crew (Tier 10) now states that it no longer stacks with enrage.
Blood Frenzy (Tier 9) now increases all physical damage done to the target by 2/4%. (Previously was 1/2%)

Fury

Talents
Titan’s Grip (Tier 11) now reduces physical damage you deal by 10%.
Protection

Skills
Sunder Armor now reduces target’s armor by 4% per application. Stacks up to 5. (Previously reduced armor by a set amount)
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